Ready for the deep.
Your gear decides.
Choose your starting weapon
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The gear you carry is your stake. Runes stay. The starter kit is free.
New to the crypt? +
Move and fight: Place your left thumb to move. Press the attack button: tap to strike the nearest foe, or drag to aim and release.
Abilities: After passing a Hardcore Trial you choose a run-bound reward in the Antechamber. For now, these abilities are placeholders with no combat effect, marked “Coming soon”.
Special weapons: Named uniques can have a passive effect, no extra button.
Critical hits: Inside 30%: half damage. The outer 10% of your weapon's reach deals double melee damage. Ranged: the outer 35% of the flight path is critical; only the first 15% is weak. Projectiles reach at most the visible screen edge or your normal sight range.
Loot: Open chests and pick your finds. Gold is collected by walking over it.
Escape: Portals open after 2 minutes. A successful return secures gold and your worn weapons and armor. On death you lose your worn weapons, armor and talisman. Bound boss runes stay forever.
Going deeper: After the Hardcore Trial a Red Rift opens in the Antechamber. Depth 2 leads into the Embermarch. Every descent grants 5 minutes and a potion.
Keyboard: WASD move · E interact · Q heal · Space dodge · Tab inventory.
Your inventory
Purchased gear goes straight to your inventory.
Your Talent Tree
Back in the light.
The free starter kit is always available.