The camp awakens …
Crypt RunThe Last Camp
0Gold
Your next descent

Ready for the deep.

Your gear decides.

Your adventurer

Choose your starting weapon

4 weapons
Descend · co-opDepth 1 · 3 min
Play with friendsPrivate room · code
Depth 1 · time limit

The gear you carry is your stake. Runes stay. The starter kit is free.

Your chronicle
0 descents
0 extracted
0 gold in best run
1 deepest depth
New to the crypt? +

Move and fight: Place your left thumb to move. Press the attack button: tap to strike the nearest foe, or drag to aim and release.

Abilities: After passing a Hardcore Trial you choose a run-bound reward in the Antechamber. For now, these abilities are placeholders with no combat effect, marked “Coming soon”.

Special weapons: Named uniques can have a passive effect, no extra button.

Critical hits: Inside 30%: half damage. The outer 10% of your weapon's reach deals double melee damage. Ranged: the outer 35% of the flight path is critical; only the first 15% is weak. Projectiles reach at most the visible screen edge or your normal sight range.

Loot: Open chests and pick your finds. Gold is collected by walking over it.

Escape: Portals open after 2 minutes. A successful return secures gold and your worn weapons and armor. On death you lose your worn weapons, armor and talisman. Bound boss runes stay forever.

Going deeper: After the Hardcore Trial a Red Rift opens in the Antechamber. Depth 2 leads into the Embermarch. Every descent grants 5 minutes and a potion.

Keyboard: WASD move · E interact · Q heal · Space dodge · Tab inventory.

Local dungeon · progress on this device